
the evening honeycomb drop finally clicked
A short note on getting the pins right so the ball actually feels like it's falling on its own.
Read more →Small improvements, new games and the occasional reminder to keep play healthy.

A short note on getting the pins right so the ball actually feels like it's falling on its own.
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How a two-card duel game ended up named after a pair of prairie animals instead of anything more exotic.
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The reel game everyone starts with turned out to be the hardest one to get feeling right.
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Notes on building the dice table and why the come-out roll took longer to balance than the whole rest of the game.
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A week spent tuning how often the streak actually holds in the higher-or-lower game, and what changed because of it.
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A round-up of the smaller fixes that piled up over the last stretch, none of them dramatic on their own.
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